Water Dragon Bullet Technique
|Hand Seals:||Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird|
|Casting Time:||Full Round Action|
|Range:||400 ft + 40ft/caster level|
|Area:||20 foot wide line|
|Saving Throw||Reflex half|
The Water Release: Water Dragon Bullet Technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none.
This technique deals 10d6 points of bludgeoning damage + 1d6/caster level. A successful reflex save reduced this damage by half, and evasion does not function against this technique, as the user can change the direction of the water to at least partially hit even the most agile of targets. Improved evasion functions as evasion against this technique, with a failed reflex save dealing the full damage of this technique, while a successful save evades damage as normal.
This jutsu requires a large body of water, such as a river, a lake, or at the very least a fully filled fountain or swimming pool from which the water must be drawn. However if the user possesses the Epic Jutsu Focus (Water) feat they may bypass this requirement by spending and extra 10 points of chakra on this technique, assuming this would not put them over their chakra expenditure limits for their caster level.