Sealing Technique: Black Water Blob
|Casting Time:||1 Standard Action|
|Duration:||1 round/caster level|
|Saving Throw||Ranged Touch attack; Fortitude Half|
After liquefying a portion of his body, the user manipulates the resulting water to stick anything from the opponent to the user's body. Thus, preventing them from using said item/part of the body in order to either render the victim pinned and entangled or disarm them of their possessions.
- Hydrification Technique.
- Twin Spell (feat)
- Drowning Water Blob (jutsu)
As part of this jutsu the user liquefies a limb which is used to make a ranged touch attack. If it misses the technique is not considered expended and another touch attack may be made, up to the user's maximum allowed by their base attack bonus. If the touch attack succeeds the target must make a fortitude save, success indicates that they are entangled but not pinned.