The basic template for creating custom techniques can be found on: Custom Jutsu Format.
Chakra and Jutsu Rules[]
Chakra is, obviously a very important part of the world and lore of the New Age Naruto. I mean who doesn't wanna shoot fireballs that can level a city at people, amiright?!?
With that being said, this group uses the spell point variant of the d20 system with rules taken from the vitalizing variant. Some important points: you cannot use more than your caster level's worth of chakra points into a single jutsu (which means that as a 20th level caster, you could only spend 20 points on a Kirin (S-Rank) Jutsu. This means it can be quickened, but not empowered or maximized, as quicken would bring it up to 19: 17 base + 2 cost for metajutsu. You could empower a meteor swarm at caster level 21: 17 base + 4 feat cost.)
Chakra points across all classes are summed up into a single pool, and when the value of your character's total spell points drops to 1/2 of this value (rounded up), your character becomes fatigued. If your character's spell pool drops to 1/4 (rounded up) of their maximum value, then the character is considered exhausted. If a character reaches 0 Chakra points, they may take 2 points of con damage to give themselves a number of temporary chakra points equal to their character level, but this is a standard action. Chakra points do not naturally regenerate, but for a safer option a charater may spend a full round action to infuse chakra. This grants half your character level in chakra points (rounded down) and may be done a number of times equal to your constitution modifier (without penalties or damage) per day.
A character can only hold a certain number of jutsu in their mind, based on their intelligence score and the highest level of jutsu their class can cast. A table with bonus jutsu per day can be found here. In order to have access to these bonus jutsu, a character must spend time in RP training these additional techniques, based on their Learn DC.A character may use two slots of a lower class to grant themselves a jutsu of a higher rank as well, (You may sacrifice two A-Rank jutsu in order to use a bonus S-Rank jutsu). A higher constitution score will also grant a character bonus chakra points per day, found on the table here. DCs for jutsu are usually set by the character's Charisma or Wisdom modifier, depending on the class they take. Taijutsu users use their strength or dexterity to set the DC of their jutsu.
E rank jutsu are 0; D 1-2, depending on the jutsu used; C 3-4, depending on the jutsu used; B 5-6, depending on the jutsu used; A 7-8, depending on the jutsu used; S 9th level. Kinjutsu and certain unique jutsu are considered epic level jutsu (10th level) and cannot be used unless the character has taken the Epic Jutsucraft feat. Depending on the rank of the jutsu, it will cost a different amount of chakra points to use: E Rank jutsu are free, but can only be used a combined total of times per fight equal to the character's Con Modifier. D rank jutsu cost 5 point, C rank costs 7, B rank 9, A rank 13 and S rank cost 17.
Learning bonus jutsu is based on your character's Learn skill (character level + int modifier). The DC to learn E rank jutsu have a DC 15 which must be met 2 times in the course of learning the technique (minimum 2 sessions). Rank D jutsu have a DC 25 to learn, which must be met 2 times as well. Rank C jutsu have a DC 30 requirement, but must be met 3 times to learn a jutsu (3 sessions). Rank B jutsu have a DC 40 to learn, which must be met 3 times (3 sessions). Rank A have a DC 50 to be met 3 times (3 sessions). S rank Jutsu have a DC of 60, which must be met 4 times (4 sessions at least). A character gains their normal progression of jutsu upon reaching a new level, these bonus jutsu are optional based on the player's discretion to pursue or not. A DM (Kage) or a GM (Nathree) may change the DCs of a particular jutsu based on difficulty or effect.
A character may search out a mentor in order to teach them a jutsu. The mentor doesn't need to have the jutsu on their list of techniques known in order to teach it, but they must have the nature required to perform the jutsu. A character learning jutsu from a mentor may use that mentor's level in place of their own for determining their learn check. A mentor who knows the jutsu being taught can use their full level bonus, while a mentor who only knows the nature may only apply half their bonus, rounded down. A mentor must be a character over level 25.
Countering Jutsu[]
Unlike in most Naruto RP groups, here most jutsu can be avoided or resisted simply by virtue of making a save. This means that countering jutsu with jutsu is at best a secondary option. However, if a character is wishing to go the route of being a counter-ninja that option is certainly available. A jutsu can only be countered by another technique of an equal rank to it. If a jutsu is countered by a nature it is weak against, the technique being used to counter can be one rank lower, and if it is strong against the countering technique, it must be one level higher than the jutsu being countered. Upon countering a jutsu both techniques are considered expended.
To counter a jutsu, you must select an opponent as the target of the counterspell. You do this by choosing the ready action. In doing so, you elect to wait to complete your action until your opponent tries to cast a spell. (You may still move your speed, since ready is a standard action.) If the target of your counter tries to cast a jutsu, make a reflex check (DC 15 + the jutsu’s level). This check is a free action. If the check succeeds, you correctly identify the opponent’s jutsu (the rank and the nature) and can attempt to counter it. If the check fails, you cannot counter. Also, logic does apply here, not all jutsu can be used to counter (Hiding in Mist Jutsu cannot be used to counter a technique, but Water Wall or Water Gunshot might be used). To succesfully counter a jutsu you must do caster level check (1d20 + your caster level vs 11 + the enemy's caster level). If you succeed your jutsu counters theirs and both jutsu are considered expended harmlessly.
This is simply the base progression of events in order to counter a jutsu, and feats exist that modify these steps, and a character with a doujutsu such as the Byakugan or the Sharingan is able to bypass the jutsucraft check, as they are able to see the chakra and seals that go into forming the jutsu.
Natureless Transformation Jutsu/Techniques[]
Chakra Flow
Body Replacement Technique (E Rank)
Chakra Sensing (C Rank)
Clone Technique (E Rank)
Hiding in Surface Technique (A Rank)
Transformation Technique (E Rank)
Sealing/Summoning Technique (E Rank)
Four Violet Flames Formation (B Rank)
Summoning: Rashomon (B Rank)
Summoning: Triple Rashomon (A Rank)
Summoning: Quintuple Rashomon (S Rank)
Hiding with Camouflage Technique (A Rank)
Mystical Palm Technique (A Rank)
Ink Clones (C Rank)
Barrier: Canopy Method Formation (B Rank)
Land of Earth Jutsu[]
Fission Technique (A Rank)
Land of Fire Jutsu[]
Super Beast imitating Drawing (B Rank)
Super God Imitating Drawing (A Rank)
Sealing Technique: Super Beast Vision Staring Bullet (A Rank)
Cloak of Invisibility Technique (E Rank)
Sexy Technique (E Rank)
Aburame Clan Jutsu[]
Insect Gathering (D Rank)
Insect Platform (D Rank)
Insect Jamming (C Rank)
Insect Jar (C Rank)
Insect Cocoon (C Rank)
Insect Sphere (C Rank)
Insect Clone (A rank)
Iburi Clan Jutsu[]
Body Oxidation Jutsu (B Rank)
Body Dispersion Jutsu (D Rank)
Paper Jutsu[]
Paper Chakram (B Rank)
Paper Drizzle (A rank)
Paper Shuriken (D Rank)
Dance of the Shikigami (A rank)
Paper Person of God (S Rank-Kinjutsu)
Wind Release[]
Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. It is performed by making chakra as sharp and thin as possible.
List of Wind Release Jutsu
Wind release: Great Breakthrough
Land of Fire Jutsu
Techniques know only to the Land of Fire's shinobi extend past Fire Release, branching into all other elements. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Wind Release: Repeated Rasenshuriken
Wind Release: Ultra-Big Ball Rasenshurkien
Wind Release: Vacuum Serial Waves
Land of WInd Jutsu
The desert dwellers of the Land of Wind are known for, amoung other things, their shinobi being the most likely to possess an affinity for the rarest nature transformation. Naturally, this has led to the development of various jutsu used mainly by shinobi from of this region. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Wind Release: Air Current Wild Dance
Great Sickling Wind Blast Technique
Lightning Release[]
Lightning Release is created by increasing the high frequency vibrations of their chakra. Allowing for piercing damage and fast movement.
List of Lightning Release Jutsu
Lightning Release: False Darkness
Lightning Release: Electromagnetic Murder
Lightning Release: Snake Thunder
Lightning Release: Bolt Pistol
Land of Fire Jutsu
Techniques know only to the Land of Fire's shinobi extend past Fire Release, branching into all other elements. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Lightning Release: Lightning Beast Tracking Fang
Lightning Release: Four Pillar Bind
Land of Lightning Jutsu
The Land of Lightning's Kumogakure, is famous for their shinobi's use of Lightning Release. Their use of the nature transformation far surpasses any other and has lead to the creation of refined techniques known only by those from this land. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Lightning Release: Lightning Illusion Flash of the Lightning Pillar
Lightning Release: Wave of Inspiration
Lightning Release: Black Panther
Lightning Release: Shadow Clone Technique
Earth Release[]
Allows the user to manipulate the surrounding earth for offensive and defensive purposes or create it; be it dirt, mud, or rock.
List of Earth Release Jutsu
Earth Release: Earth Mausoleum Dumpling
Earth Release: Earth Shore Return
Earth Release: Earth-Style Wall
Earth Release: Hiding Like a Mole Technique
Land of Fire Jutsu
Techniques know only to the Land of Fire's shinobi extend past Fire Release, branching into all other elements. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Earth Release: Swamp of the Underworld
Earth Release: Tunnelling Technique
Summoning: Earth Release: Tracking Fang Technique
Earth Release: Earth Flow Divide
Earth Release: Earth-Style Rampart
Earth Release: Double Suicide Decapitation Technique
Land of Earth Jutsu
The element of earth, grating users the ability to create earthen structures themselves or manipulate pre-existing ones, is commonly used by the Land of Earth's shinobi. As such those hailing from this region have access to various jutsu which are less likely to be known by outsiders. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Earth Release: Added-Weight Rock Technique
Earth Release: Light-Weight Rock Technique
Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Earth Release: Fist Rock Technique
Earth Release: Golem Technique
Earth Release: Moving Earth Core
Earth Release: Sandwich Technique
Earth Release: Tearing Earth Turning Palm
Earth Release: Practice Brick Technique
Water Release[]
Allows the user to manipulate pre-existing water, or create their own, by turning their chakra into water.
List of Water Release Jutsus
Water Release: Black Rain Technique
Summoning Technique: Black Water Katana
Water Release: Water Blade Technique
Sealing Technique: Octopus Hold
Water Release: Water Formation Wall
Water Release: Duo of the Liquid Shadow
Land of Earth Jutsu
Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Dustless Bewildering Cover Technique
Land of Fire Jutsu
Techniques know only to the Land of Fire's shinobi extend past Fire Release, branching into all other elements. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Starch Syrup Capture Technique
Land of Water Jutsu
The shinobi from this region, more specifically Kirigakure, frequently use Water Release, steming the creation of various techniques. It isnt uncommon for those outside of the region to imploy the use of these jutsu, but they are more commonly used by inhabitants of the Land of Water. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Water Release: Water Colliding Wave
Exploding Water Colliding Wave
A Thousand Feeding Sharks Technique
Water Prison Shark Dance Technique
Great Water Shark Bullet Technique
Steaming Danger Tyranny Technique
Hozuki Clan Jutsu
Through the use of the Hydrification Technique, the Hozuki have developed an array of jutsu, giving them great versatility in combat.
Sealing Technique: Black Water Blob
Fire Release[]
It is performed by moulding superheated chakra inside the stomach before releasing it via the lungs and mouth.
List of Fire Release Jutsus
Hiding in Ash and Dust Technique
Cloud Style Flame Beheading Jutsu
Land of Fire Jutsu
Fire Release is commonplace in the Land of Fire's Konohagakure, being wildly used by the Land's shinobi. Thus their are numerous technqiues known only to the shinobi of this region. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.
Uchiha Clan Jutsu The Uchiha are responsible for the creation of numerous Fire Release Technqiues, their clansmen making frequent use of them in battle. While these techniques are not Hidden Jutsu, those outside of the clan that imploy their use in battle is a rare occurance.
Sarutobi Clan Jutsu
Famous for their infulence in Konohagakure, the Sarutobi Clan is also know for their utilization of Hidden Jutsu involving Fire Release.
Advanced Nature Techniques[]
Ice Release[]
- List of Ice Release Jutsus
Demonic Mirroring Ice Crystals
Ice Release: Ice-Breaking Fist
Ice Release: Black Dragon Blizzard
Wood Release[]
- is created by simultaneously combining the Earth and Water natures
List of Wood Release Jutsus
Hokage-Style Sixty-Year-Old Technique — Kakuan Entering Society with Bliss-Bringing Hands
Sage Art Wood Release: True Several Thousand Hands
Wood Release Secret Technique: Nativity of a World of Trees
Wood Release: Advent of a World of Flowering Trees
Wood Release Cutting Technique
Wood Release: Five Element Combination Technique
Wood Release: Four-Pillar House Technique
Wood Release: Four-Pillar Prison Technique
Wood Release: Great Forest Technique
Wood Release: Great Spear Tree
Wood Release: Hand Tool Manipulation
Wood Release: Nativity of a World of Trees
Wood Release: Several Hundred Hands
Wood Release: Underground Roots Technique
Wood Release: Wood Dragon Technique
Wood Release: Wood Human Technique
Wood Release: Wood Spikes Ring
Lava Release[]
- is created by simultaneously combining the Fire and Earth natures.
List of Lave Release Jutus
Lava Release: Ash Stone Seal Technique
Lava Release: Melting Apparition Technique
Lava Release: Quicklime Congealing Technique
Lava Release: Scorching Armoured Fist
Lava Release: Scorching Stream Rock Technique
Storm Release[]
- is created by simultaneously combining the Lightning and Water natures.
List of Storm Release Jutsus
Storm Release Secret Technique: Demon Dragon Storm
Storm Release: Thunder Cloud Inner Wave
Boil Release[]
- is created by simultaneously combining the Water and Fire natures.
List of Boil Release Jutsus
Boil Release: Skilled Mist Technique
Boil Release: Unrivaled Strength
Dust Release[]
is created by simultaneously combining the Fire, Earth, and Wind natures.
List of Dust Release Jutsus
Dust Release: Detachment of the Primitive World
Dust Release: Release from the Mortal Coil
Explosion Release[]
- is hinted to be made of the Earth and Lightning nature
List of Explosion Release Jutsus
Explosion Release: Landmine Fist
List of Explosion Release Jutsus
Scorch Release[]
- is implied to be created by simultaneously combining the Fire and Wind natures.
List of Scorch Release Jutsus
Scorch Release: Incinerating Flare Technique
Scorch Release: Steaming Murder
Magnet Release[]
- is implied to be created by simultaneously combining the Wind and Earth natures.
List of Magnet Release Jutsus
Magnet Release: Conserving Bee Twin Blades
Magnet Release: Gold Dust Imperial Funeral
Crystal Release[]
Yin Release[]
The basis of imagination and spiritual energy.
List of Yin Release Jutsus
- Bell Ring Genjutsu
- Cat Genjutsu
- Demonic Flute: Phantom Sound Chains
- Demonic Illusion: Double False Surroundings Technique
- Genjutsu Kiss
- Hundred Blooming Flowers Technique
- Mist Servant Technique
- Sly Mind Affect Technique
- Demonic Illusion: Black Water Needle Fire
Land of Wind
Land of Fire
- Demonic Illusion: Tree Binding Death
- Demonic Illusion: Descending Hell Technique
- Demonic Illusion: False Surroundings Technique
- String Bean Binding Illusion
- Temple of Nirvana Technique
- Time Reversal Technique
- Hazy Genjutsu
- Leaf-Style Willow
- Interrogation Genjutsu
Nara Clan
- Shadow Clutch Technique
- Shadow Imitation Shuriken Technique
- Shadow Imitation Technique
- Shadow Sewing Technique
- Shadow–Neck Binding Technique
- Shadow Hell Technique
Yamanaka Clan Techniques[]
Mind Body Disturbance Technique
Yang[]
The basis of vitality and physical energy.
List of Yang Release Jutsus
Jugo's Clan
Akimichi Clan
Light Release Jutsu[]
Karui Clan Techniques
Kinjutsu[]
Land of Fire
Taijutsu/Kenjutsu[]
Gentle Fist:[]
These attacks are the trademark style of the Hyuuga clan, and can damage either the user's hit points or their chakra, at the user's discretion.
Eight Trigrams: Protecting 64 Palms
Eight Trigrams: Vacuum Wall Palm
Eight Trigrams: Mountain Crusher
Eight Trigrams: Tenketsu Explosion
Maneuvers[]
Fire[]
- Burning Strike (1)
- Blistering Flourish (1)
- Distracting Ember (1)
- Marking Flame (1)
- Charging Fire (1)
- Glaring Flames (1)
- Burning Brand (2)
- Fiery Riposte (2)
- Flashing Strike (2)
- Reaching Fire (2)
- Flaming Spirit (2)
- Fiery Death (3)
- Strength Draining Flame (3)
- Leaping Flame Stance (3)
- Inferno Cloak (3)
- Fan the Flames (3)
- Firesnake (4)
- Searing Strike (4)
- Entangling Flame (4)
- Ruby Flame of Nightmares (4)
- Covering Fire (4)
- Dragon's Flame (5)
- Lingering Inferno (5)
- Bearer of Flame (5)
- Mongoose Flame (5)
- Pouncing Flame (5)
- Flaming Tempest (6)
- Fiery Assault (6)
- Ring of Fire (6)
- Flaming Parry (6)
- Rabid Flaming Strike (6)
- Inferno Blade (7)
- Avalanche of Flames (7)
- Scything Flame (7)
- Flickering Flame (7)
- Swarming Fire (7)
- Wyrm's Fire (8)
- Eternal Fire (8)
- Diamond Flame of Nightmares (8)
- Flaming Alacrity (8)
- Flaming Hurricane (8)
- Blazing Inferno (9)
- Flame of Perfect Clarity (9)
- Feral Flame (9)
Water[]
- Flowing Spirit (1)
- Reflecting Glare (1)
- Pool of Clarity (1)
- Punishing Flow (1)
- Counter Swell (1)
- Disarming Current (2)
- Baffling Defense (2)
- Draining Tincture (2)
- Flowing Jaunt (2)
- Freezing Vice (2)
- Zephyr Dance (3)
- Pearl of Doubt (3)
- Climbing Ice (3)
- Smothering Garrote (3)
- Renewing Surge (3)
- Entangling Current (4)
- Recovering Undertow (4)
- Vortex Strike (4)
- Freezing Strike (4)
- Bonesplitting Stream (4)
- Flowing Blade Form (5)
- Reflecting Pursuit (5)
- Bloodletting Strike (5)
- Step of the Strider (5)
- Flowing Advantage (5)
- Water's Order (6)
- River's Parry (6)
- Mist Blade (6)
- Choking Noose (6)
- Tsunami Charge (6)
- Castigating Strike (7)
- Hamstringing Current (7)
- Colossus Strike (7)
- Trench Blow (7)
- Quicksilver Motion (7)
- Ocean's Surge (8)
- Sea's Defense (8)
- Eternal River Stance (8)
- Raging Hydra (8)
- Wave Tactics (8)
- Strike of Vitality (9)
- Strike of Perfect Clarity (9)
- Creeping Ice Enervation Strike (9)
Air[]
- Stride of Wind (1)
- Steel Wind (1)
- Counter Charge (1)
- Buffeting Strike (1)
- Bolstering Voice (1)